My name is Daniel "Agentlien" Kvick and I'm a Software Engineer with a passion for games.
I currently work as a Graphics Programmer at Thunderful Development on Lost in Random.
Below you'll find a selection of things I have worked on. It's a very short list, so far, as I haven't made most of my personal projects public.
A behind the scenes look at how the fog was implemented for Lost in Random.
Video of the fluid simulation I developed for my Master's thesis back in 2011. Done using pixel shaders in OpenGL.